using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public abstract class StateBase
{
    public virtual void Init(IStateMachineOwner owner) { }
    public virtual void UnInit() { }
    public virtual void Enter() { }
    public virtual void Exit() { }
    public virtual void Update() { }
    public virtual void LateUpdate() { }
    public virtual void FxiedUpdate() { }
}
